Hospitality and Tourism Management

DISCUSSION

Several factors that gave rise to the coin-operated amusement industry in urbanization are related to transportation, immigration, and the American Industrial Revolution

In this section, the ELECTRO-MECHANICAL SOUND EFFECTS of 20th-century games have been discussed.

During the 20th century, games commonly used sound effects such as clucking sounds for amusement purposes. Mechanical sports games used different sound effects for recreating excitement. It used sound effects for holding the excitement of real shooting guns. Strength testers found a home quickly in home arcades and would test lifting ability, grip, punching, lung strength, or pain resistance. Mills’ a Lion Head Lung Tester of 1904 was less commonly used, and this tested the lung strength which required the participants to blow in a pneumatic tube as hard as possible to cause the lion to “roar”. Some games such as Tiger Tail Puller used this kind of sound effects, and the main objective of the game was to create a sound that was marked clearly on the front of the cabinet. As stated by Karen Collins “The more one lifts, the louder he brays” and “Pull tiger’s tail and make the tiger roar”. The one who could make a loud sound that can attract others in space won the game. 

The primary purpose of these games was to encourage the ego or self-esteem of the players with the help of spectatorship. It may be possible that the sound itself would have added a sense of amusement and wonder because people sought to determine what made the lion or tigers “roar”. As with the strength of the bell ringing, uses it in gambling slot machines. As stated by Karen Collins, “Automatic bell announces amount won … Bell attracts attention to machine and stimulates play–a feature not found on imitation machines”. The machine is entirely automatic and it rings bells when someone wins a prize. The ringing bells played more than one role as to signal the operator that someone is trying to cheat or trigger the “tilt” mechanism. Even when gambling sounds were not used machines started some other sound effects to trigger attention and to Palvolian response of the player. The sound produced gives an impression of a tremendous number of coins dropping at close intervals. It is clear that the bell was used for winners as well as cheaters, but it is not clear if the ring was different or the same for winners and cheaters. Two of the machines used the same mechanism to ring the bells. Apart from the sounds of bells which were most commonly used other sound effects too.

The innovation of sound effects throughout seemed to occur in many kinds in the arcades of the coin op-games. Many companies, apart from Bally claimed to the introduction of sound effects in 1935. More notable than the use of sound effects is the use of the top-rhetoric used in the use of sounds. 

The following are the reasons for using sound effects in games are, Firstly, the sound seems more attractive than visual effects. The role of the visual field is narrow as compared to the audio field which is much much larger. This is the reason why players would like to hear the sounds before seeing and getting attracted to play it. Secondly, when a player won the game, the sound was played which can be seen as a kind of social approval and also attracted many spectators towards itself. The musical effects of games are attractive in itself. Thirdly, sounds created an immersive experience through its realistic attempt. Fourthly, the sound was also a point of attraction at the time of sale of the machine. It was a key selling point for the vendors to attract buyers. Fifthly, the sound was used by the operators so that they can acknowledge winners and cheaters,